#ifndef _ENEMY_FACTORY_H
#define _ENEMY_FACTORY_H

#include "..\Components\GameObject.h"
#include "..\Math\Vector2.h"

class EnemyFactory
{
public:
	EnemyFactory(){}
	virtual ~EnemyFactory(){}
	virtual GameObject* createEnemy(const vn::Vector2& p_position, const std::string& p_target) = 0;
};

#endif //_ENEMY_FACTORY_H